We encourage bold, creative and innovative education. Our innovative programs revolve around explorative thinking and help the child discover the knowledge that didn’t exist before. At JIS, we encourage students across age groups to learn by creating, synthesizing information and brining
joy and meaning to their educational experience.
For the academic year 2021 – 22, we are focusing on three activities in the innovation calendar:
The value of chess as a tool for education & social benefits was first recognized by Benjamin Franklin in 1786
Chess teaches children to think analytically, logically and on more than one level. We use chess to help improve children’s critical thinking and problem solving skills. Research reveals that chess improves One indicator of that fact is that chess players demonstrate higher math and reading test scores.
Our special emphasis on Chess provides an opportunity for students to think their way through solving complex problems. We make sure our students enjoy chess not only as a game, but also to improve mental abilities used throughout life: concentration, critical thinking, abstract reasoning, strategic planning, problem solving, visualization skills, creativity, and patience to name just a few.
All academic subjects, as well as chess, provide a simple and direct way to develop Remembering, Understanding and Applying. Our true focus is for students to be good thinkers rather than great chess players.
Theater influences all aspects of life. At JIS, we have participatory plays carefully designed for children of different age groups. The main thrust of the plays is to create an atmosphere where children are encouraged to make choices, decisions, and ask questions as they gear themselves up to be part of a larger society.
Through theatre, we unlock the child’s imagination and engage their creative minds in a realistic environment. Our theater curriculum focuses on improving the expressive ability and emotional strength while building confidence among children across classes.
We integrate children’s traditional games in the elementary school program, according to their potential educational value in various subjects. Our approach involves incorporating old, forgotten traditional children’s games in the everyday learning, environment enhanced with commonly available computer programs.
In this games-based learning program, we cover the most beneficial traditional games that children, their parents, or grandparents have played while growing up in this region, which students can reuse at home and learn through game-play with their parents or classmates.
Through careful preparation and development of storyline behind each traditional game according to research, we have incorporated standard technological tools towards creation of cognitive learning environment that can help students transfer gaming skills in the classroom for increased learning outcomes.